Books by A E Van Vogt

Masters Of Time --

by A. E. VAN VOGT

Slan

by A. E. van Vogt

From its first publication as a serial in Astounding Science Fiction magazine in 1940, Slan was acclaimed by readers as one of, if not THE, novel of Golden Age science fiction. Telling the story of Jommy Cross, a young slan, and his quest to discover his father's legacy as well as to find others like him, while fleeing from a repressive dictatorship, Slan was both a ground-breaking SF novel, and perhaps the first Young Adult paranormal adventure.

At the opening of the novel, Jommy is just a kid, but, like all slans, can read minds, which helps Jommy survive when slans are hunted and killed by the government. A novel of racial conflict set in a disrupted culture that delivers relentless action, super science, and high adventure.

Space Beagle

by A. E. van Vogt

The Voyage Of The Space Beagle

by A. E. van Vogt

One of the great original classics of modern SF returns!

An all-time classic space saga, The Voyage of the Space Beagle is one of the pinnacles of Golden Age SF, an influence on generations of stories. An episodic novel filled with surprises and provocative ideas, this is the story of a great exploration ship sent out into the unknown reaches of space on a long mission of discovery. They encounter several terrifying alien species, including the Ix, who lay their eggs in human bodies, which then devour the humans from within when they hatch. This is one of the most entertaining and gripping stories in all of classic SF.

The World Of Null-a

by A. E. Van Vogt

1 avg rating

World Of Null-a

by A. E. Van Vogt

3 avg rating
The classic novel of non-Aristotelian logic and the coming race of supermen

Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. It was the first major trade SF hardcover ever, in 1949, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.

It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.

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